I use Timocco with a few of my patients in our individual sessions. I would like to share with you the work I do with Maya, a seven-year-old girl with significant developmental delays; cognitive difficulties, motor difficulties and severe hypotonia. Maya loves playing Timocco, I can see that she works hard while playing the different games and is gradually improving. In the bubble game, she is supposed to pop the bubbles that appear on the screen. At first, she moved her hands randomly around … [Read more...]
Timocco for High functioning children with CP
Each Week OT expert, Sarit Tresser will be giving an in-depth insightful analysis into the various ways Health Games aid both children and adults with disabilities. Tune in to receive first-hand input from a professional in the medical field of child development … [Read more...]
Growing with Timocco – Case Study
A case study conducted by an occupational therapist showing how Timocco was able to preserve and improve performance in a young boy suffering from a variety of motor difficulties. “Allen came to the occupational therapy clinic for an evaluation at the age of 5 years and 2 months, on the recommendation of his kindergarten teacher. She noticed that he was getting tired from sitting at a table, and refraining from activities such as drawing and art. He basically displayed difficulty with any … [Read more...]
Young & Able magazine has released a new article featuring Timocco today
Able is the UK’s most widely distributed general lifestyle magazine for disabled people, with an ABC-verified circulation. Their varied readership includes people with mobility, sensory and learning impairments; their families and carers; and the many health and social care professionals who support them. Young & Able http://youngandable.co.uk/ the"younger version" of Able magazeine, has published today the following article about … [Read more...]
Article supporting the use of Virtual Reality for children with CP
Use of Virtual Reality to Improve Upper-Extremity Control in ChildrenWith Cerebral Palsy: A Single-Subject Design Yu-Ping Chen, Lin-Ju Kang, Tien-Yow Chuang, Ji-Liang Doong, Shwn-Jan Lee, Mei-Wun Tsai, Suh-Fang Jeng, Wen-Hsu Sung Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching … [Read more...]